Skill System
Skills extend Soul capabilities through a plugin architecture, enabling vision, voice, actuators, and custom behaviors.Overview
The Skill System allows Souls to:- Load capabilities dynamically
- Execute skills in isolated contexts
- Share data between skills safely
- Update skills without kernel changes
Architecture
Skill ABI (Application Binary Interface)
Capability Types
Input/Output Types
Error Handling
Creating a Skill
1. Basic Skill Structure
2. Skill Cargo.toml
3. Building & Loading
Skill Registry
The Soul Kernel provides a thread-safe skill registry for managing loaded skills:Built-in Example Skills
1. Hello Skill
Basic greeting skill demonstrating text processing.2. Echo Skill
Multi-format skill that echoes any input type:Skill Development Best Practices
- Thread Safety - Skills must be
Send + Sync - Error Handling - Never panic, return proper errors
- Resource Management - Use
initialize()andshutdown() - Clear Capabilities - Declare what your skill can do
- Version Carefully - Use semantic versioning
Security Considerations
- Skills run in the same process (sandboxing planned for future)
- Validate all inputs before processing
- Be careful with file system and network access
- Sign skills for authenticity (future feature)
Advanced Topics
Direct Skill Registration
For built-in skills that don’t need dynamic loading:Action Commands
Skills can return commands for physical actuators:Skill Composition (Future)
Next Steps
- Read Skill Development Guide for detailed tutorial
- Explore example skills in the repository
- Check the API Reference for complete Skill ABI details
Change Log
- 2025-06-12: Updated to reflect actual Skill ABI V1 implementation from Story-2
- Added complete trait definition with Send + Sync bounds
- Updated capability types to match implementation
- Added ActionCommand for actuator control
- Updated code examples to use actual API
- Added skill registry usage examples
- Clarified FFI-safe implementation details